Counter-Strike: Condition Zero
Condition Zero's release is overshadowed by no fewer than three new technologically advanced, highly anticipated shooters, which all cast a harsh light on what is essentially a 6-year-old game--albeit a classic one.
When Counter-Strike: Condition Zero was first announced three years ago, it seemed like a decent enough idea. The definitive first-person shooter mod was at the height of its popularity, so having a single-player game based on the winning formula sounded like a good way to win a new following and perhaps entice even more people to venture online. However, those who have been reading up on the game over the years know that development has been a bumpy ride. The duty of making Condition Zero has practically been passed around more than the collection basket at Easter Mass. What started internally at Valve Software quickly moved to Gearbox, then to Ritual Entertainment, and finally over to Turtle Rock Studios. Given such an unusual development path, Condition Zero is surprisingly enjoyable, thanks mostly to some remarkable artificial intelligence. Unfortunately, the game will be remembered as a victim of its own delays. While the core gameplay is timeless, Condition Zero's release is overshadowed by no fewer than three technologically advanced, highly anticipated shooters, which all cast a harsh light on what is essentially a 6-year-old game--albeit a classic one.
By now, most FPS fans at least know what Counter-Strike is and have likely played it or have seen it. For those of you who have recently been paroled from a lengthy incarceration or have awakened from a coma, Counter-Strike is a team-based tactical shooter that pits terrorists versus counterterrorists in round-based match play. In the game's current incarnation, there are two game types--bombing and hostage rescue. Bombing maps require the terrorist team to plant and detonate a time bomb in one of two bombing areas while the counterterrorists guard these sites. Hostage rescue involves having the terrorists guard computer-controlled civilians while the counterterrorists try to rescue them. In practice, both game types often result in one team or the other being eliminated in bloody, fast shoot-outs.
Players earn money based on their performances in the previous rounds, and with this money, they can buy weapons at the beginning of each subsequent round (and those who survive the last round keep their guns). The game's arsenal is based on real-life weapons, including Desert Eagle pistols, pump-action shotguns, AK-47 assault rifles, and even some exotic equipment, like tactical shields that deflect bullets.
Single-player Condition Zero is just like the multiplayer version of Counter-Strike that's been played for years, only your teammates and the enemies are replaced by computer-controlled bots. You assume the role of the commander of a counterterrorist force, and you choose your teammates from a menu of named bots. The bots vary in skill, aggressiveness, choice of weapon, and tendency to cooperate with the rest of the team. Those with greater skill and more-powerful weapons cost more points to hire, but you'll earn points steadily as you make your way through the game's campaign.
Counter-Strike: Condition Zero (CS:CZ) is a tactical action game that challenges you to compete with and against cunning computerized opponents in mission-based campaigns across the globe. As a squad leader in an elite counter-terrorist operative, use specialized maneuvers and weapon skills to complete over 20 brand new missions, each containing numerous objectives. Drop into challenging scenarios - from harsh jungle environments to severe arctic terrains, unforgiving deserts to dangerous international city streets. Rescue hostages. Escort VIPs to safety. Locate and defuse bombs. A collection of entirely new episodes challenge your ability to think quickly and strategically.
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Wednesday, May 21, 2008
Counter-Strike: Condition Zero full
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